Discens and Deserts
Human, Rogue Rogue Tactics: Artful Dodger Background: Geography – Desert (+2 Endurance)
FINAL ABILITY SCORES Str 14, Con 10, Dex 19, Int 11, Wis 10, Cha 15.
STARTING ABILITY SCORES Str 13, Con 10, Dex 16, Int 11, Wis 10, Cha 15.
AC: 19 Fort: 16 Reflex: 20 Will: 16 HP: 37 Surges: 6 Surge Value: 9
TRAINED SKILLS Insight +9, Stealth +12, Thievery +11, Streetwise +9, Bluff +9, Acrobatics +11, Athletics +10, Endurance +9
UNTRAINED SKILLS Arcana +2, Diplomacy +4, Dungeoneering +2, Heal +2, History +2, Intimidate +4, Nature +4, Perception +2, Religion +2
FEATS Human: Nimble Blade Level 1: Distant Advantage Level 2: Student of Battle Level 4: Action Surge
POWERS Rogue at-will 1: Probing Strike Rogue at-will 1: Sly Flourish Human: Deft Strike Rogue encounter 1: Dazing Strike Rogue daily 1: Confounding Attack Rogue utility 2: Great Leap Rogue encounter 3: Blade Vault Student of Battle: Inspiring Word
ITEMS Adventurer’s Kit, Waterskin, Thieves’ Tools, Waterskin, Climber’s Kit, Fine Clothing, Sylvan Leather Armor +1, Amulet of Health +1, Dread Dagger +1, Knifethrower’s Gloves (heroic tier), Crown of Leaves (heroic tier), Adamantine Dagger +2
Amir grew up on the streets of a small town outside the Imperial Capital. He was born to members of rival youth gangs – his father an enforcer for the Akhdar, his mother a skilled acrobat working with the Azraq. Both grudgingly gave up their ‘careers’ shortly after Amir’s birth. Rashid, Amir’s father, opened a small bakery. Amir’s mother Lamya taught local children. Amir enjoyed a happy, relatively normal childhood, his parents determined to keep him from repeating their mistakes.
Unfortunately, after a few too many drinks a family friend revealed to Amir the truth about his parents. She recounted stories of Lamya vaulting from rooftops to steal bits of coin from merchants, Rashid breaking fingers for protection money. Amir was fascinated. He began offering drinks to every guest and steering questions toward his parents. They were furious at first. That was a part of their lives they’d left behind and one they didn’t want for their son. Yet Amir found the tales fascinating and wouldn’t let them go. Despite months of punishment and pleading from his parents Amir continued to push for more stories. Eventually, his parents relented. They taught him a few of their old tricks. Amir learned to sneak through the market, climb the stalls, defend himself from the older children. They also instilled in him the virtues of compassion, retribution and loyalty, qualities both believed to be most important of all. He took to such things naturally.
By the age of 16 Amir was practically legend in his town. He’d attracted his own gang and placed himself as their unofficial leader. He ruled fairly, but with strict consequences for those breaking the Ahmar’s code of honor. Life was good. Amir had the things he wanted most: attention, the approval of his parents and freedom. Yet he was still a child and prone to mistakes. Perhaps the Ahmar grew too quickly or its followers angered the wrong officials; the Legion disbanded the Ahmar and forcibly recruited its more talented members. Amir was no exception. His acrobatic and combat abilities proved an excellent potential asset to the Legion.
Amir found himself serving in the Discens as a scout and saboteur, able to get into and out of any situation through stealth or charm. His combination of upbeat attitude and unerring loyalty to this new gang makes him an excellent benefit to any group’s morale. And in turn the Legion provides him a support structure, one he occasionally rails against but grudgingly realizes he needs.
Amir has only a few regrets. He misses his parents and hopes to return to see them. He also misses the members of the Ahmar and stil sees himself as their leader. They, in turn, still give him their loyalty. He cherishes any chance meeting with former Ahmar now in the Legion. Those aside, Amir greets his duties with enthusiasm. He sees his fellow Discens as his new family and expects them to feel the same. Some may write him off as young and naive, but he is still his father’s son. He does not balk at the idea of combat or injuring those who have done him wrong. This extends to his new ‘family’ as well. Amir is extremely skilled with a blade, but even more skilled at engineering a situation in which he’ll never have to draw it.